Ottilie Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 44 F 2 (-2) 6 (0) 9 (1) 8 (0) 8 (0) 7 (0)269887
Defeated, Salient, Detached
 
Skills
Admin 0
Animals 0
Athletics 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Recon 0
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Drifter Scavenger 02
Merchant Free Trader 03
 
Name Type Affinity Enmity Power Influence Species
Curley Herrera Contact 2 1 1 1 Sydite (M/38)
Curley Herrera gains in power.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Ottilie Dunn learn something Ottilie Dunn should not have – a corporate secret, a political scandal – which Ottilie Dunn can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Failed to qualify for Intelligence (Agent).
2 22 Became a Drifter (Scavenger).
3 26 Continued as Drifter (Scavenger).
3 29 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 29 Became a Merchant (Free Trader).
4 32 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 33 Continued as Merchant (Free Trader).
5 35 Make an unexpected connection outside Ottilie Dunn's normal circles. Gain a Contact.
6 37 Continued as Merchant (Free Trader).
6 40 Imperial trade restrictions force Ottilie Dunn out of business.
6 41 Forced to muster out.
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