Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Ottilie Dunn learn something Ottilie Dunn should not have – a corporate secret, a political scandal – which Ottilie Dunn can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Ottilie Dunn's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Imperial trade restrictions force Ottilie Dunn out of business. |
6 |
41 |
Forced to muster out. |