Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Pamela Parlow's trade routes and contacts, forcing Pamela Parlow to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Pamela Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Rogue (Thief). |
3 |
23 |
Gained a contact. |
3 |
25 |
Promoted to Rogue (Thief) rank 1. |
4 |
25 |
Voluntarily left Thief |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Pamela Parlow faith is shaken. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Pamela Parlow faith is shaken. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
44 |
Pamela Parlow learn something Pamela Parlow should not have – a corporate secret, a political scandal – which Pamela Parlow can profit from illegally. |
8 |
44 |
Promoted to Citizen (Colonist) rank 1. |