Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Merchant (Broker). |
6 |
35 |
Pattie Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
35 |
Failed to qualify for Colonist (Citizen). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Risk Pattie Neal's fortune on a possibility lucrative deal and win. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |