Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Rachael Alexander's work ends up coming home with Rachael Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
35 |
Severely injured. Fully recovered. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Rachael Alexander easily defeat. |
6 |
37 |
Gain Enemy if Rachael Alexander don't already have one. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Rachael Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |