Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Drafted into Law Enforcement |
3 |
26 |
Returned to Agent (Law Enforcement). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |