Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Rosina Rutter learn something Rosina Rutter should not have – a corporate secret, a political scandal – which Rosina Rutter can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Amnesia. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Rosina Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Rosina Rutter's Contacts or Allies betrays Rosina Rutter, ending Rosina Rutter's career. That Contact or Ally becomes a Rival or Enemy. |