Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Ruth Richards's time in the scouts. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Scarred. Fully recovered. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Gained a contact. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Ruth Richards's work ends up coming home with Ruth Richards, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Ruth Richards secretly provide religious rites for a dying leader or noble, although they do not share Ruth Richards's faith. Gain an Ally in the family and a Rival who disagrees with Ruth Richards's choice. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
38 |
Ruth Richards is sent to a new community or parish to preach The Word among the poor. |