Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Saeursaedh Ingkfodhdhue run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Failed to qualify for Colonist (Citizen). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Given specialist training in vehicles. |
4 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
36 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Advanced training in a specialist field. |
5 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
40 |
Voluntarily left Law Enforcement |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |