Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Sally Ruth's work ends up coming home with Sally Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Sally Ruth is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Sally Ruth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Forced to muster out. |