Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Betrayed by a friend. One of Sammie Fleming's Contacts or Allies betrays Sammie Fleming, ending Sammie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Sammie Fleming do not know what happened to Sammie Fleming. There is a gap in Sammie Fleming's memory. |
5 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
28 |
Inherit a gift from a rich relative. |
5 |
31 |
Forced to continue current assignment. |
5 |
31 |
Promoted to Noble (Dilettante) rank 1. |
6 |
31 |
Continued as Noble (Dilettante). |
6 |
33 |
Refused a challenge to a duel for Sammie Fleming's honour and standing. |
7 |
35 |
Continued as Noble (Dilettante). |
7 |
37 |
Gained a contact. |
8 |
39 |
Continued as Noble (Dilettante). |
8 |
42 |
Birth or Death involving a family member or close friend. |
8 |
43 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |