Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Naval Academy) |
1 |
15 |
Good fortune |
1 |
16 |
Graduated. |
2 |
16 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
18 |
Sandra Fabble join a gambling circle on board. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
24 |
Continued as Navy (Line/Crew). |
4 |
28 |
Find Ancient Technology. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
35 |
Gained a contact. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
36 |
Voluntarily left Line/Crew |
7 |
36 |
Failed to qualify for Corporate Agent (Agent). |
7 |
36 |
Became a Dolphin Civilian (Nomad). |
7 |
39 |
Sandra Fabble succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
7 |
40 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
8 |
40 |
Continued as Dolphin Civilian (Nomad). |
8 |
41 |
A purist political party comes to power on Sandra Fabble's world making trouble for uplifted Dolphins and costing Sandra Fabble Sandra Fabble's job. Gain a purist political militant as an Enemy |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |