Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Selma Fabble to flee and vows to hunt Selma Fabble down. Gain an Enemy. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Opponents of Selma Fabble's belief system ambush Selma Fabble. |
3 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A good deal ensures Selma Fabble is living the high life for a few years. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Switched to Entertainer (Performer). |
5 |
30 |
Selma Fabble is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
30 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Selma Fabble come into conflict with a splinter group Selma Fabble's own religion which maintains Selma Fabble's version is the wrong one. Gain 3 Rivals. |
7 |
31 |
Became a Drifter (Wanderer). |
7 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
35 |
Continued as Drifter (Wanderer). |
8 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
36 |
Returned to Believer (Missionary/Humanitarian). |
9 |
38 |
Gained a contact. |
9 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
40 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Selma Fabble is caught in the periphery of a scandal. |
10 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
11 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
44 |
Retired at age 44. |