Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Shannon Walker have no idea what happened to Shannon Walker – they found Shannon Walker's ship drifting on the fringes of friendly space. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
26 |
Shannon Walker gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
29 |
Shannon Walker learn something Shannon Walker should not have – a corporate secret, a political scandal – which Shannon Walker can profit from illegally. |
4 |
29 |
Gain a criminal contact. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
31 |
Shannon Walker's business expands, Shannon Walker's corporation grows, or the colony thrives. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
A job goes wrong, forcing Shannon Walker to flee off-planet. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Rewarded for a successful mission. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |