Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Sheila Knight inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Embroiled in legal trouble. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Make an unexpected connection outside Sheila Knight's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A good deal ensures Sheila Knight is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |