Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |