Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Broker (Merchant). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
32 |
Betrayed by a friend. One of Shelly Enright's Contacts or Allies betrays Shelly Enright, ending Shelly Enright's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
32 |
Failed to qualify for Explorer (Scout). |
3 |
32 |
Switched to Drifter (Wanderer). |
3 |
34 |
Shelly Enright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
39 |
Shelly Enright come into conflict with a splinter group Shelly Enright's own religion which maintains Shelly Enright's version is the wrong one. Gain 1 Rivals. |
6 |
39 |
Switched to Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |