Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Sherry Gilbert's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Sherry Gilbert's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Sherry Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Sherry Gilbert come into conflict with a splinter group Sherry Gilbert's own religion which maintains Sherry Gilbert's version is the wrong one. Gain 1 Rivals. |