Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Signe Candy into bankruptcy. Signe Candy salvages what Signe Candy can. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Signe Candy do not know what happened to Signe Candy. There is a gap in Signe Candy's memory. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Voluntarily left Wanderer |
5 |
28 |
Became a Rogue (Thief). |
5 |
32 |
A crime lord considers Signe Candy his protégé. |
5 |
32 |
Promoted to Rogue (Thief) rank 1. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Continued as Rogue (Thief). |
6 |
33 |
Signe Candy spend months in the dangerous criminal underworld. |
6 |
36 |
Promoted to Rogue (Thief) rank 2. |
7 |
36 |
Continued as Rogue (Thief). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Switched to Merchant (Free Trader). |
8 |
42 |
Given advanced training in a specialist field |