Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A sudden war destroys Signe Howell's trade routes and contacts, forcing Signe Howell to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |