Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Attacked by enemies that Stacy Carlson easily defeat. |
2 |
30 |
Gain Enemy if Stacy Carlson don't already have one. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Stacy Carlson do not know what happened to Stacy Carlson. There is a gap in Stacy Carlson's memory. |
4 |
33 |
Failed to qualify for Corporate (Citizen). |
4 |
33 |
Switched to Drifter (Barbarian). |
5 |
37 |
Continued as Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Stacy Carlson's Contacts or Allies betrays Stacy Carlson, ending Stacy Carlson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Make an unexpected connection outside Stacy Carlson's normal circles. Gain a Contact. |