Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Severely injured. Owe 25,000 for medical bills. |
3 |
24 |
Switched to Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
An investigation takes on a dangerous turn. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Opponents of Sudie Gardiner's belief system ambush Sudie Gardiner. |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
Sudie Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Sudie Gardiner is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |