Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Rewarded for a successful mission. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Sybil Holland come into conflict with a splinter group Sybil Holland's own religion which maintains Sybil Holland's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |