Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Sybil McKenzie spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
A job goes wrong, forcing Sybil McKenzie to flee off-planet. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Advanced training in a specialist field. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
34 |
Severely injured. Fully recovered. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Sybil McKenzie's Contacts or Allies betrays Sybil McKenzie, ending Sybil McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Citizen (Colonist). |
7 |
39 |
Sybil McKenzie befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |