Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Sybil Stone. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Sybil Stone have no idea what happened to Sybil Stone – they found Sybil Stone's ship drifting on the fringes of friendly space. |
3 |
22 |
Switched to Entertainer (Performer). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Sybil Stone far from home. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Attacked by enemies that Sybil Stone easily defeat. |
5 |
30 |
Gain Enemy if Sybil Stone don't already have one. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
33 |
Voluntarily left Scavenger |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Sybil Stone aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
40 |
Sybil Stone aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
42 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Promoted to Drifter (Barbarian) rank 1. |