Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Tammy Middlemiss faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Tammy Middlemiss come into conflict with a splinter group Tammy Middlemiss's own religion which maintains Tammy Middlemiss's version is the wrong one. Gain 3 Rivals. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Tammy Middlemiss do not know what happened to Tammy Middlemiss. There is a gap in Tammy Middlemiss's memory. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Display heroism in battle, saving the whole ship. |
4 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Tammy Middlemiss's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Tammy Middlemiss's Contacts or Allies betrays Tammy Middlemiss, ending Tammy Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |