Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Tatab Tewe's Contacts or Allies betrays Tatab Tewe, ending Tatab Tewe's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
A good deal ensures Tatab Tewe is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Tatab Tewe's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Tatab Tewe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Tatab Tewe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
39 |
Good fortune. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |