Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Tessie Cook's job. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Switched to Agent (Intelligence). |
4 |
32 |
Tessie Cook's work ends up coming home with Tessie Cook, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Tessie Cook's Contacts or Allies betrays Tessie Cook, ending Tessie Cook's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |