Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Tessie Philpot's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Tessie Philpot's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Tessie Philpot befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Switched to Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Tessie Philpot's trade routes and contacts, forcing Tessie Philpot to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Tessie Philpot accepted an offer of inducements to betray Tessie Philpot's faith. Gain 350,000 in cash. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |