Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Thea Freeman's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Thea Freeman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Moved to a new world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Thea Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |