Theo Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 44 F 2 (-2) 9 (1) 8 (0) 7 (0) 12 (2) 12 (2)2987CC
Uncoordinated, Self-blaming
 
Skills
Admin 1
Animals 0
Broker 0
Carouse 1
Diplomat 2
Drive (Wheel) 1
Electronics (Computers) 2
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Medic 0
Melee (Blade) 1
Persuade 0
Profession (Worker) 0
Seafarer (Ocean Ships) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Citizen Corporate Manager34
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Leatha Rutter Enemy 0 3 0 0 Ayansh'i (F/24)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Theo Fitzsimons's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 20 Became a Citizen (Corporate).
2 23 Advanced training in a specialist field.
2 24 Promoted to Citizen (Corporate) rank 1.
3 24 Continued as Citizen (Corporate).
3 27 Advanced training in a specialist field.
3 28 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 28 Continued as Citizen (Corporate).
4 31 Theo Fitzsimons rise to a position of power in Theo Fitzsimons's colony or corporation.
4 32 Promoted to Citizen (Corporate) rank 3.
5 32 Continued as Citizen (Corporate).
5 35 Theo Fitzsimons's business expands, Theo Fitzsimons's corporation grows, or the colony thrives.
5 36 Forced to muster out.
6 36 Became a Drifter (Barbarian).
6 38 Find valuable salvage.
6 40 Promoted to Drifter (Barbarian) rank 1.
7 40 Continued as Drifter (Barbarian).
7 44 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
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