Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
19 |
Dropped out of the psionic community. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
A revolution, attack or other unusual event throws Tina Oneil's life into chaos, forcing Tina Oneil to leave the planet. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Given advanced training in a specialist field |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A sudden war destroys Tina Oneil's trade routes and contacts, forcing Tina Oneil to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
42 |
Tina Oneil manipulate and charm Tina Oneil's way through high society. Gain a Rival and an Ally. |