Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Tommie Dabs's work ends up coming home with Tommie Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Tommie Dabs befriend a superior in the corporation or the colony. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
25 |
Tommie Dabs is rewarded for Tommie Dabs's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 3. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Nearly killed. Fully recovered. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Gain Enemy if Tommie Dabs don't already have one. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
40 |
Survived a risky adventure but gained nothing. |