Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Tracey Plundell far from home. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Tracey Plundell's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Tracey Plundell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Citizen (Worker). |
6 |
38 |
Tracey Plundell's business expands, Tracey Plundell's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Tracey Plundell Tracey Plundell's job. |