Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Treva Edye is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Became a Scout (Explorer). |
3 |
23 |
Treva Edye's ship is damaged, and Treva Edye have to hitch-hike Treva Edye's way back across the stars to the nearest scout base. |
3 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
24 |
Attempted a risky adventure and was sent to prison. |
5 |
27 |
Became a Prisoner (Fixer). |
5 |
29 |
Parole hearing. |
5 |
31 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
31 |
Paroled from prison. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Offered job by a patron. Now owe him a favor. |
7 |
35 |
Became a Scholar (Physician). |
7 |
38 |
Win a prestigious prize for Treva Edye's work. |
8 |
39 |
Continued as Scholar (Physician). |
8 |
42 |
Make a breakthrough in Treva Edye's field. |
8 |
43 |
Promoted to Scholar (Physician) rank 1. |