Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Urshiish Dunursham's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
A good deal ensures Urshiish Dunursham is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A series of bad deals and decisions force Urshiish Dunursham into bankruptcy. Urshiish Dunursham salvages what Urshiish Dunursham can. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Drafted into Engineer/Gunner |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |