Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
A disaster leaves several injured, and others blame Vella Rule, forcing Vella Rule to leave Vella Rule's career. Gain a Rival. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Vella Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Vella Rule's time in the scouts. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
35 |
Vella Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |