Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Velma Harvey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Opponents of Velma Harvey's belief system ambush Velma Harvey. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
26 |
Returned to Believer (Missionary/Humanitarian). |
4 |
28 |
Velma Harvey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
29 |
Thrown into a brutal ground war |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Cavalry (Army). |
6 |
32 |
Continued as Army (Army Support). |
6 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
39 |
Velma Harvey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
40 |
Encounter a Psionic institute. |
8 |
40 |
Tested for psionic powers |