Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Velma Williams's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Velma Williams out of business. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Find Ancient Technology. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Velma Williams easily defeat. |
5 |
37 |
Gain Enemy if Velma Williams don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Returned to Merchant (Broker). |
7 |
41 |
A sudden war destroys Velma Williams's trade routes and contacts, forcing Velma Williams to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |