Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Verdie Maiden's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Verdie Maiden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Verdie Maiden fail to help. Gain an Enemy. |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Verdie Maiden botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Verdie Maiden spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Gain a contact in an alien race. |