Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Vira Babington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vira Babington join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Vira Babington's Contacts or Allies betrays Vira Babington, ending Vira Babington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
When dealing with an alien race, Vira Babington botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Vira Babington's ship is damaged, and Vira Babington have to hitch-hike Vira Babington's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 3 Contacts. Gain 1 Enemies. |