Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Virginia Cumming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 1 contacts. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Virginia Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Pirate (Rogue). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Attacked by enemies that Virginia Cumming easily defeat. |
6 |
33 |
Gain Enemy if Virginia Cumming don't already have one. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Virginia Cumming's Contacts or Allies betrays Virginia Cumming, ending Virginia Cumming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Returned to Merchant (Broker). |
8 |
39 |
Risk Virginia Cumming's fortune on a possibility lucrative deal and win. |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |