Manager Viva Galway  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 44 F 9 (1) 4 (-1) 9 (1) 1 (-2) 12 (2) 10 (1)9491CA
Wavy hair, Ugly, Boring
 
Skills
Admin 1
Advocate 2
Animals 0
Art (Presentation/Holography) 1
Astrogation 0
Athletics 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Mechanic 0
Persuade 2
Pilot 0
Profession (Sports/Golf) 1
Science (Social Sciences/Psychology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Crewman03
Noble Administrator Manager33
 
Name Type Affinity Enmity Power Influence Species
Saul Halpine Contact 2 0 1 0 Dynchia (M/60)
Hermina Nichols Rival 1 0 1 0 Vlazhdumecta (F/12)
Hermina Nichols gains in power.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Psychologically damaged by Viva Galway's time in the scouts.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 20 Make an unexpected connection outside Viva Galway's normal circles. Gain a Contact.
3 23 Continued as Merchant (Merchant Marine).
4 27 Continued as Merchant (Merchant Marine).
4 31 Forced to muster out.
5 31 Became a Noble (Administrator) with the new title Assistant.
5 34 Become deeply involved in politics on Viva Galway's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
5 35 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
6 35 Continued as Noble (Administrator).
6 37 Inherit a gift from a rich relative.
6 39 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
7 39 Continued as Noble (Administrator).
7 42 time as a ruler or playboy gives Viva Galway a wide range of experiences.
7 43 Promoted to Noble (Administrator) rank 3 with the new title Manager.
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