Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Persuade as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Weebasba Weobabwa left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A series of bad deals and decisions force Weebasba Weobabwa into bankruptcy. Weebasba Weobabwa salvages what Weebasba Weobabwa can. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Weebasba Weobabwa's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Weebasba Weobabwa's ship is damaged, and Weebasba Weobabwa have to hitch-hike Weebasba Weobabwa's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
37 |
Victim of a crime. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |