Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Wilda Lambert's normal circles. Gain a Contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Wilda Lambert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Wilda Lambert secretly provide religious rites for a dying leader or noble, although they do not share Wilda Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Wilda Lambert's choice. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
36 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Wilda Lambert come into conflict with a splinter group Wilda Lambert's own religion which maintains Wilda Lambert's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Wilda Lambert do not know what happened to Wilda Lambert. There is a gap in Wilda Lambert's memory. |