Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Win a prestigious prize for Wilda Nevil's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
26 |
Refused to perform research that goes against Wilda Nevil's conscience. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Wilda Nevil from Wilda Nevil's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Entangled in a bureaucratic or legal morass that distracts Wilda Nevil from Wilda Nevil's work. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Wilda Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
42 |
Wilda Nevil is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |