Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Wilhelmina Sims's homeworld, and Wilhelmina Sims is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Wilhelmina Sims don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Wilhelmina Sims's Contacts or Allies betrays Wilhelmina Sims, ending Wilhelmina Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Wilhelmina Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |