Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Promoted to Drifter (Scavenger) rank 2. |
2 |
24 |
Betrayed by a friend. One of Willie Ibbett's Contacts or Allies betrays Willie Ibbett, ending Willie Ibbett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Psychologically damaged by Willie Ibbett's time in the scouts. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
A good deal ensures Willie Ibbett is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Imperial trade restrictions force Willie Ibbett out of business. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Willie Ibbett do not know what happened to Willie Ibbett. There is a gap in Willie Ibbett's memory. |
7 |
39 |
Returned to Scout (Surveyor). |
7 |
43 |
Spend several years jumping from world to world in Willie Ibbett's scout ship. |