Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Gunner (Screen) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Wilma Scott left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Wilma Scott is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Wilma Scott as an Enemy. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Wilma Scott do not know what happened to Wilma Scott. There is a gap in Wilma Scott's memory. |
5 |
30 |
Switched to Navy (Flight) with previous rank. |
5 |
33 |
Wilma Scott foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Flight). |
6 |
37 |
Wilma Scott is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Wilma Scott's business expands, Wilma Scott's corporation grows, or the colony thrives. |