Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Winifred Payne's ship is damaged, and Winifred Payne have to hitch-hike Winifred Payne's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Winifred Payne do not know what happened to Winifred Payne. There is a gap in Winifred Payne's memory. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Returned to Scout (Explorer). |
6 |
35 |
Winifred Payne's ship is damaged, and Winifred Payne have to hitch-hike Winifred Payne's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
35 |
Became a Entertainer (Artist). |
7 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Winifred Payne far from home. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Moved to a new world. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
Winifred Payne come into conflict with a splinter group Winifred Payne's own religion which maintains Winifred Payne's version is the wrong one. Gain 3 Rivals. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |