Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Winona Neal's Contacts or Allies betrays Winona Neal, ending Winona Neal's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Opponents of Winona Neal's belief system ambush Winona Neal. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Voluntarily left Missionary/Humanitarian |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Winona Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |